Carmen is BACK in Carmen Sandiego: Adventures in Math
She’s back! The world’s most infamous criminal, Carmen Sandiego, has reunited with her gang of henchmen and is up to her old tricks. Crime sprees have been reported in cities all over the world – national monuments have vanished, precious jewels have been stolen, landmarks have been turned into dust, and V.I.L.E. villains have been spotted lurking in cities across the globe.
Houghton Mifflin Harcourt and The Learning Company offer young gamers the chance to match wits with the most elusive criminals on the planet in Carmen Sandiego Adventures in Math, a five-part “edutainment” game series available for Nintendo Wii™. In order to catch all of Carmen’s crooks, players will need street smarts, lots of creative thinking, and solid math skills to unravel clues and solve math puzzles in exotic locations all over the world.
The first case in the series, The Lady Liberty Larceny, transports players to New York City, where the Statue of Liberty has been stolen. Witnesses describe strange lights in the sky and a strange fog that rolled in during the night the monument was stolen. One of ACME’s former agents works as a security guard on Liberty Island and could provide some much-needed assistance – if he wasn’t also missing.
The disappearance of the Statue of Liberty is only the beginning of ACME’s troubles, though, because V.I.L.E. has sent someone to terrorize London in part two of the series. In The Big Ben Burglary, thieves have taken the bell and clock from the world-famous Westminster tower. The London police have been working this case non-stop, but have come up with few leads. They are looking to ACME for help, which is exactly what they will receive.
If players recover Big Ben in time, they’ll soon be whisked off to Russia, where someone has turned St. Basil’s Cathedral into a pile of sand. The third entry in the series, The Case of the Crumbling Cathedral, tasks players with the unenviable job of figuring out how this atrocity occurred, why there is a strange electric charge in the air surrounding the crime scene, and which of Carmen’s V.I.L.E. crew had the smarts to make this happen.
Hopefully players won’t get too comfortable at home following their jaunt to Moscow, because the V.I.L.E. goons have also made off with The Gateway of India. In the fourth case, The Great Gateway Grab, players visit Mumbai to recover the giant stone archway that is one of the most famous and cherished symbols of the city. Mumbai is the most populated city in India, and its streets are constantly bustling with activity. To solve this crime, players must be ever-vigilant to find each and every clue.
By the time players reach the final installment of the Adventures in Math series, The Island of Diamonds, it will become clear that Carmen’s real plan is something much bigger and more intricate than anyone could have imagined. It turns out that historic landmarks were not the only things taken from New York, London, Moscow, and Mumbai. SPOILER ALERT? While Carmen used her henchmen to distract ACME agents, she had something else in her sight all along. Players must race around the world to revisit each crime scene one more time, if they want to have a fighting chance at closing this case. But they must be prepared for what lies ahead, because they are now up against Carmen herself!
Players can purchase Carmen Sandiego Adventures in Math by redeeming points and downloading each title directly to their Wii systems. For step-by-step information on purchasing and redeeming Wii Points™ click here. Each game costs 600 Wii Points™ ($6.00).
Carmen Sandiego Adventures in Math: The Lady Liberty Larceny
Carmen Sandiego Adventures in Math: The Big Ben Burglary
Carmen Sandiego Adventures in Math: The Case of the Crumbling Cathedral
Carmen Sandiego Adventures in Math: The Great Gateway Grab
Carmen Sandiego Adventures in Math: The Island of Diamonds (release TBA)
Part of the reason why the Carmen Sandiego Adventures in Math series works is because it is rooted in a sound pedagogy, which challenges players to solve math puzzles in order to find clues and capture Carmen’s villains.
Designed for a range of elementary learners across grades 3–5, Carmen Sandiego Adventures in Math allows players to use the interactive features of the Wii to engage with math content in new and exciting ways. They'll graph with motion, sort coins with the flick of the wrist, and rearrange number sequences by using the Wii remote. And because the content is specifically aligned to the Common Core Standards for grades 4 and 5, they'll be learning and applying crucial math skills they need while having fun doing it.
Some of the math topics covered include:
• Identifying angles
• Graphing coordinates on a grid
• Logic puzzles
• Working with fractions
• Solving equations
HMH wants all teachers to feel comfortable and empowered when they implement these games in their classrooms, so the company has taken the liberty of putting together lesson plans and correlation guides for the various games in the Adventures in Math series.
• The Lady Liberty Larceny
• The Big Ben Burglary
• Carmen Sandiego Adventures in Math correlation to Houghton Mifflin Harcourt GO Math! © 2011 and © 2012
• Carmen Sandiego Adventures in Math correlation to Houghton Mifflin Harcourt GO Math! Florida Edition © 2011 and © 2012
• Carmen Sandiego Adventures in Math correlation to Saxon Math™
• Carmen Sandiego Adventures in Math correlation to Math in Focus®: Singapore Math by Marshall Cavendish
• Carmen Sandiego Adventures in Math correlation to the Mathematics Common Core State Standards
Carmen Sandiego Adventures in Math has something for learners of all skill levels. Plus, with five different downloadable capers and special practice modes, students will have hours of educational gameplay ahead of them.